A key principle of the live-service design is server-authoritative data. This means that persistent player data needs to be stored in a remote database, not the player’s local machine. One especially heavy piece of our backend architecture that made this possible was the inventory service. The term “inventory” here is a bit overloaded given just how many of the game’s systems use it. In Towerborne nearly every piece of persistent player data is part of the inventory. Beyond traditional inventory items like weapons and gear, the inventory also includes stats, quest state, conversation history, achievement progress, and more.
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Now, Sophia Space has raised $10 million from investors, including Alpha Funds, KDDI Green Partners Fund, and Unlock Venture Partners. The company plans to prove out a new approach to passively cooling space computers on the ground, then buy a satellite bus from Apex Space and show that it works in orbit by late 2027 or early 2028.